torstai 18. lokakuuta 2018

Multiplayer FPS Engine in Java

For some reason, even in 2018, Java gets a lot of hate for supposedly being "slow". So to show how this is wrong, for the past year I've been working on an open-source multiplayer FPS engine, and also some games that use it with the intention of creating a Java equivalent of Source or similar. So far it does all the complicated stuff required for an FPS, e.g. networking, client prediction & lag-compensation, collision detection, simple physics etc...

It's all open-source and can be found at https://bitbucket.org/SteveSmith16384/stetech1

I've also written a tutorial on how to start using it here: http://multiplayerfpstutorial.blogspot.com

And here's a few vids of it in action:- https://www.youtube.com/watch?v=NVcFt4ehz4o&list=PLbGkfhhJ5G3_pH9tp2lH1zeAJ9Y35rQnm

Please let me know if you find it useful!

EDIT: Yes, the graphics are rubbish; it's the best free assets I could find (I can't create my own 3D models). If you know of any better models that cost zero quidbucks (and load in Blender), please let me know. The FPS engine is built on top of jMonkeyEngine, which is powerful enough to do any 3D, as long as you know what to do.

EDIT2: Thanks for the gold!

submitted by /u/hillman_avenger to r/java
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