lauantai 26. marraskuuta 2016

HS-analyysi: Vanha eläkepommi on pelkkä papatti – matalat sijoitustuotot voisivat pakottaa eläkemaksujen rajuihin korotuksiin tai eläkkeiden leikkaamiseen

HS-analyysi: Vanha eläkepommi on pelkkä papatti – matalat sijoitustuotot voisivat pakottaa eläkemaksujen rajuihin korotuksiin tai eläkkeiden leikkaamiseen submitted by /u/Nimbs to /r/Suomi
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Wine 1.9.24 released!

submitted by /u/KindOne to /r/linux
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Elegant 0-day unicorn underscores “serious concerns” about Linux security

submitted by /u/dbz2k to /r/linux
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Chrome Dev Summit 2016 Highlights

submitted by /u/akrash14 to /r/programming
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I've taught 30,000 students how to code. Now I'm offering my course for free, forever.

submitted by /u/robeendey to /r/programming
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tiistai 22. marraskuuta 2016

Why do file managers seem to get dumber and dumber?

Excuse this post gets probably a bit ranty... but I just can't stand it any more.

The issue is that years ago, in the Ubuntu Netbook age, I started using Gnome because it was efficient and also had a calm and minimalistic UI which I liked. Still, most of the time, I use the shell to organize files (I learned TeX in an age where pine was an UI standard and you had to ask the department for permission to use the only laser printer if you wanted to see anything graphical).

Well gnome mostly works for me. But once in a while, I open a file manager. And I am more and more appalled how limited and unergonomic they are. All of them it seems. They support bookmarks, but only a few. They should support a few hundred bookmarks organizing them in a damn fast ergonomic system. They fail at the most essential things. They do not support deleting a file, like in "rm". I don't want a damn trash bin if I have decided to delete that crappy archive.They do not support hard links (You know Windows's Link shell extension? That supports "cp -al"). They do not show file and groups let alone ACLs and sticky bits. They usually do not support version control (you know TortoiseHG or git-gui?). I can only dream of support for SELinux.

They do not support examining a download whether it is kosher. They are all way to eager to open stuff that probably should not be trusted (hey, I want a "mark as trusted" option before anything is opened). I want an option saying "keep this but delete it in a week".

The general tendency seems to be to dumb stuff down to make it "user-friendly" in the worst possible way. Hear, it isn't friendly to treat people as dumb. [added: I spent some time looking for alternatives and trying out a few, but didn't find one that was really convincing. Some are pretty unusual. Maybe this is a reasonable place to invest time in learning unusual but more powerful concepts like Emacs for text editing?]

Well it's off my chest. Are there better alternatives?

Edit: Two things:

  1. I do not want to belittle those developers who work hard to make Linux more accessible for people who are not that computer-literate. I think this is important too. What I am wondering is rather why there appears a dichotomy between "easy" and "powerful" user interfaces.

  2. I think that for "power-users", the text-based alternatives have some merit. And among those I could look quickly, I think ranger is unusual but quite appealing because it is very open to combine and interact with other console tools.

submitted by /u/BlackSalamandra to /r/linux
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lauantai 19. marraskuuta 2016

Do you want to save Wyvern?

There's been a lot of totally understandable griping about the changes I've been making to the economy -- buying, selling, loot drop rates, etc.

I want to put some perspective on this problem to help you understand where I'm coming from. This is not an angry post (far from it) -- but it's a serious discussion and I hope you'll read it carefully.

If Wyvern doesn't start making money, it's going to die. I'm not talking about a hundred bucks here and there, or a thousand bucks here and there. I'm talking about millions of dollars. If it doesn't start making millions of dollars, it will disappear forever. I can't predict exactly when, but it's approximately late 2017 or early 2018. The millions aren't for me -- they're for the company I need to build in order to sustain this game for you.

I have put over $400,000 of my own money, out of my own pocket -- no outside investors -- into this game over the past 20 years. I've put over $120,000 into it this year alone, and it'll be $150,000 by New Year's Eve. I've made some decent money at Google, but I'm blowing ALL of it on this game. I don't have a backup plan.

Moreover, I work 40 to 50 hours a week on it. That's in addition to my day job, which is 40 to 50 hours. I have no life. Even when I'm telling you I'm watching football, I'm fixing bugs while I do it. And I've been working 40 to 50 hours a week on the game since early 2013. That's four years -- as long as high school. These nonstop 80- to 100-hour weeks have put stress on my job, on my marriage, on my health, and most definitely on my bank account. It is not sustainable for much longer.

So if you're thinking, "Gosh, you don't need to make millions. Just keep it the way it is now!" Well, think again. Because I'm not going to continue spending $150,000 a year and 50 hours a week on this game for much longer. Firstly because I'm running out of money, and secondly, because I'm running out of time. Literally. I am getting old.

The economy of Wyvern is an existential threat. If it's not solved, the price we pay (all of us) is Wyvern's very existence.

That means that when we think about how the economy works, I think it would be very helpful if you would think less about how much YOU are enjoying making money hand over fist through clever loopholes, and start thinking about whether you want the game to live or die.

For the game to live, gold has to be scarce. Really scarce. You know I'm a big proponent of not making this game pay to play or pay to win. I want free play for people who are on a tight budget. But it needs to be convenient to buy coins, and you should want to buy coins, even if ultimately you decide that you personally can't afford it and you prefer to grind.

Under the current economic rules, it's way too easy to make money as a low-level character. You've found dozens of clever ways to do it. A lot of it stems from the drop rates, which are based on single-player games like Nethack and Borderlands, and they're not well-suited for a multi-player game. In Nethack, sure, you can find dragon mail on level 1, but you're also very likely to die 20 moves later, permanently.

In a game like Wyvern where there are hundreds or thousands of players who can never die permanently, loot accumulates, wealth accumulates, and ultimately money becomes valueless if you don't take deliberate steps to create scarcity.

A big part of the fun of the game is being able to find lots of loot, so I don't really want to change that too much -- though, I do think it's broken that a level 3 player can pretty easily find a couple of DSMs a day. The drop rates are going to be completely overhauled when I make the new loot system, likely in Q1 of next year. There will be lots of loot, but it will be scaled to your level.

Keeping lots of loot around means that my only option, in the context of keeping money scarce, is to make it so that you can't turn around and sell the overpowered loot you're finding for massive amounts of money. Yes, you have been doing that, but I have been personally footing the bill out of my real-world salary, and that has to stop.

So if you want Wyvern to live a long and healthy life, and as an added bonus, establish a level of challenge that keeps it playable for years, then you'll help me find the money-transfer and big-money loopholes, so we can fix them before launch. All of them. No exceptions. We need to identify and close them.

Here's what I have in mind right now:

  1. Don't allow auctioning stuff you buy from a shop. Period.
  2. Put a level-based cap (adjusted by merch skill) on how much you can receive from a sale. So if you offer a GDSM for min, and the buyer pays min, you may only receive a small portion of the proceeds: just a little more than you'd get from selling to the shop. The difference between what the buyer pays and what you receive is chalked up to "tax" or "transaction fees". As long as it beats the shop on both sides of the transaction, people will keep doing auctions, even with lower margins.
  3. Don't allow buying from, or selling to, more than one individual per day. When we have thousands of players this should have no effect on legit buyers and sellers. But it will dramatically cut down on your ability to funnel funds to your friends and alts, without cutting it off completely. (There is no need to cut it off completely. We just need the path of least resistance to be either grinding for yourself, or buying coins.)

These are the changes I have in mind, but others may be needed, and I could use your help in figuring out what works.

Remember that the basic mechanic of this game is kill monsters, get their loot, and sell it to the shop. That's the "working class job" in Wyvern, and it's the way I play the game, and the way I expect people to play the game. Everything else is gravy, and is optional -- even auctions, which didn't exist in the old MUDs (which were really well balanced, by and large.) I'd love to keep some of the gravy, but we have to make it work.

Thanks for reading! Feedback welcome. I don't need a bunch of thank-yous for the time and money I've put in. I should be thanking you for playing the game, and my wife and I both appreciate and cherish all of you for it. But we have a serious, game-threatening issue to solve together, and I'd love to have your help with it. Thanks.

submitted by /u/rhialto to /r/wyvernrpg
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The Monkey and the Apple - Steve Yegge (2016)

submitted by /u/agumonkey to /r/programming
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A Friendly Introduction to Vue.js

submitted by /u/kylebythemile to /r/programming
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torstai 17. marraskuuta 2016

Git vs Codeville: 9 years ago, BitTorrent's creator tried to market his "superior" alternative. Kaboom.

submitted by /u/taiarmin to /r/programming
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Introducing PhotoScan by Google Photos

Introducing PhotoScan by Google Photos submitted by /u/rabblerousr to /r/Android
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Don’t Believe the Lies; Microsoft Hates Linux and Merely Pulls E.E.E. Tactics Against It, Including .NET Promotion

submitted by /u/prisoninmate to /r/linux
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1:1 recreation of Helsinki

1:1 recreation of Helsinki submitted by /u/Tomppatb to /r/CitiesSkylines
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Microsoft's Linux love affair leads it to joining The Linux Foundation

submitted by /u/CrankyBear to /r/technology
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sunnuntai 13. marraskuuta 2016

Help me move from Mac to Linux

I am a professional engineer who has been almost exclusively in the Apple world for 23 years and for various reasons I am trying to move to Linux full-time. Over the years I have become quite proficient on the CLI and used various flavors of Linux and but never managed to permanently switch from MacOS; there were always various software-related blockers I couldn't resolve. Still haven't decided on a distro or DE, but likely Unity, GNOME 3, or XFCE in Ubuntu, Fedora or OpenSUSE Tumbleweed.

I'm quite productive in MacOS and have been researching Linux replacements or equivalents for all my tricks. I've managed to replicate most, but some have me stuck. Here is the list of productivity-enhancers that I need help replicating in Linux:

  • Miller columns in a file browser. Navigating a complex filesystem with a GUI is slow and awkward without a Miller Column viewing mode. As far as I can tell, only pantheon-files has this, and I don't want to use ElementaryOS. Edit: technically you can use pantheon-files in Arch, Ubuntu, and probably other distros, too.
  • iMessage, screen sharing, and FaceTime video and audio calling from the desktop--or something like them that doesn't require everyone I know to switch to Linux. These are super handy.
  • In addition to launching apps and performing systemwide full-text searching, MacOS Spotlight can also perform mathematical calculations, look up words, and convert units (e.g. type in "150f" and it shows "65.56 ˚C"). The Dash feature in Unity and Gnome 3 can do app launching, full-text searching, mathematical calculations, and dictionary lookup, but I haven't found anything to make them do unit conversion. XFCE can do it with xfce4-calculator-plugin and xfce4-dict. No other desktop environments that I have found have anything close to these. It's almost like I want a direct Wolfram Alpha interface on the desktop. That would be rad.
  • Manipulate open files by the icon in the window's titlebar. Through this proxy, I can rename an open file, move it or make a symlink to it, or open its parent directory.
  • Ability to quickly remove the background from an image. I can do this in a minute or two with GIMP (mostly because it takes forever to open), but it's a cumbersome process. On MacOS, I can do this in literally five seconds with the build-in image viewer app. Proof: http://bit.ly/2eUK1lL
  • Non-decimal scale factors for HiDPI displays. a scaling factor of 2 usually makes everything absurdly large. 1.25x or 1.5x would be perfect. Edit: Works in Ubuntu!
  • - "Creation date" field/file attribute support. Apparently EXT4 has this but people keep objecting to support being included in the kernel, for idiotic reasons. Any resolution?

Does anyone know of ways to fix/solve/improve these sticking points?

submitted by /u/PointiestStick to /r/linux
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How We Knew It Was Time to Leave the Cloud

submitted by /u/b0red to /r/programming
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