I was having more fun coding particles in my current game than I was anything else so I decided to make pEng.js: a HTML5 Particle Engine
Demo & Documentation: http://bit.ly/1Ef2qx2
It's pretty lightweight and simple but it can offer some nice effects and is very (easily) customizable.
My PC (which is older) can handle up to and around 2000 particles at 60fps.
Anyways this was really fun to code and I'm ecstatic if even one person is able to use this or take something from it.
Cheers
submitted by samlancashire to gamedev
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